![]() ![]() Several sculk charges may end up on the same block and merge, up to 1000 charges per block. The strength of the sculk spreading depends on the amount of experience the mob would have dropped when it was killed by a player or a tamed wolf. ![]() Rather than granting experience, a bubbling charge spawns where the mob died, and it travels through sculk until it finds a replaceable block. The means of death of the mob is irrelevant mobs can die from being killed by a player or tamed wolf, which yields experience, or by any other means, which does not yield experience any kill is accepted by the catalyst. If a mob is killed and detected by the sculk catalyst while over a sculk block, it may occasionally result in the growth of a sculk sensor. Blooming sculk can replace blocks in the sculk_replaceable tag, which includes the surface materials of most of the biomes in all three dimensions. If a mob dies within 8 blocks of a sculk catalyst, it blooms, giving off soul particles and creates a patch of sculk with sculk veins around that location. It turns the blocks around the dead Mob into Sculk or Sculk Vein. For more information, see Breaking § Speed. ↑ Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. ![]()
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